Conditions

From Astrophobia Wiki

Conditions represent a temporary ailment or a bane affecting a character. These can be applied through various tools, consumables, and environmental effects.

Upon receiving some Conditions, you can immediately roll a Save Test to avoid gaining the condition altogether. This is rolled when the condition is applied, and if successful you don’t gain the condition at all.

Conditions that are applied due to environmental effects (e.g. a smoke screen applying ‘blinded’ or a flare applying ‘illuminated’) are always applied whenever you enter or start your turn in the affected area, and you cannot roll to Save from these effects. These effects only persist while in the affected areas, and leaving these areas will remove the effect.

Conditions List

Name Description
Blinded You suffer disadvantage to all rolls that would require sight.
Burning You take 1 point of damage each of your turns. Spend an action to remove this effect, or roll 2d6 at the end of each turn.
Disarmed You can only make Unarmed attacks.
Energised You gain an additional action (up to a maximum of 3), and your speed is increased by 2 blocks.
Fatigued You can only take one action, and your speed is halved.
Hidden You cannot be attacked directly until someone succeeds a Spot test or you take an action that reveals your location.
Illuminated You gain disadvantage on tests relating to hiding.
Intoxicated You gain disadvantage when making attack rolls and using tools.
Poisoned You take 1 point of damage each of your turns. Spend an action to remove this effect, or roll 2d6 at the end of each turn.