The following list of traits are an expansion to the main Standard Traits List. These traits take up the same slots that the Standard Traits. A maximum of 2 traits of them can be cybernetic, 3 if you're an Astral, or all 7 if you're an Android.
You may also be looking for Standard Traits List.
Augmented Reflexes
Cybernetic TraitAugmented Reflexes
Your nervous system has been rewired.
When you fail an Evade Test, you may re-Test with Disadvantage.
Built in Hard-Drive
Cybernetic TraitBuilt in Hard-Drive
Got a database right here.
When Testing to see if youknow something, if you fail, you can re- Test with Disadvantage.
Cloaking Field
Cybernetic TraitCloaking Field
Surprise, pardner.
All Tests to locate you when you are hidden are at Disadvantage.
Cyber-Arms
Cybernetic TraitCyber-Arms
I got a high-tech appendage where my graspin’ limb used to be.
When you are Testing to lift, carry, or budge something, you gain Advantage.
Cyber-Eyes
Cybernetic TraitCyber-Eyes
Ain’t no hiding, these cyber-eyes.
When you fail a perception related Test, you can choose to re-Test it at Disadvantage.
Cyber-Legs
Cybernetic TraitCyber-Legs
I get around a lot better than I used to.
You gain Advantage on any Test related to jumping, running, or moving around.
Hidden Weapon
Cybernetic TraitHidden Weapon
Never “disarmed.”
You always have a weapon no-one knows about. As an Action, you can deploy it. You gain Advantage on the first attack each combat with this weapon. Select either Light Melee or Light Ranged for this weapon.
Imbedded Weapon
Cybernetic TraitImbedded Weapon
You feelin’ lucky?
You have one weapon built into your body that you can deploy at a moment’s notice. You can never be disarmed of this weapon.
Imbedded Tool
Cybernetic TraitImbedded Tool
Go-go gadget arms!
You have one tool built into your body that you can deploy at a moment’s notice. Whenever you fail the Depletion Test with this tool, you can immediately re-Test with Disadvantage.
Subsurface Armour
Cybernetic TraitSubsurface Armour
Best defense is one that ain’t known.
You gain +2 Hit Points. If you have the Diehard Trait, you can use it one additional time per day.